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Bigelow, B F, Bilbo, D and Baker, M (2016) Construction management research: A comparison of perceived value by general contractors, prevalence of publication, and funding. International Journal of Construction Education and Research, 12(03), 224-40.

Goedert, J D and Rokooei, S (2016) Project-based construction education with simulations in a gaming environment. International Journal of Construction Education and Research, 12(03), 208-23.

  • Type: Journal Article
  • Keywords: educational games; construction management; computer aided simulation; engineering education; concrete bridges; education; construction; games
  • ISBN/ISSN: 1557-8771
  • URL: https://doi.org/10.1080/15578771.2015.1121936
  • Abstract:
      Virtual Interactive Construction Education, (VICE)-Bridge, is a project-based pedagogical approach delivered in a simulated environment. The long-term goal of VICE is to develop a series of project-oriented simulations as serious games that deliver construction education in a situated context. VICE improves understanding at a level that parallels real world experiences. The project orientation allows the introduction of subjects for the context in which it is needed. Socio-demographic information is collected and matched to performance measures that include items like number of consultant hits, time to complete exercises, number of attempts, project cost and duration. Twenty-six college level construction students from a methods and equipment course completed the game. Performance was measured with pre- and post-construction content knowledge exercises consistent with the course content, performance measures built into the game, self-assessment surveys, and an exit survey. This project is unique in that it uses simulation in an educational game environment to introduce construction subject matter as needed within a project orientation. The project was shown to be both effective and engaging using evaluation techniques based on best practices for educational gaming research.;Virtual Interactive Construction Education, (VICE)-Bridge, is a project-based pedagogical approach delivered in a simulated environment. The long-term goal of VICE is to develop a series of project-oriented simulations as serious games that deliver construction education in a situated context. VICE improves understanding at a level that parallels real world experiences. The project orientation allows the introduction of subjects for the context in which it is needed. Socio-demographic information is collected and matched to performance measures that include items like number of consultant hits, time to complete exercises, number of attempts, project cost and duration. Twenty-six college level construction students from a methods and equipment course completed the game. Performance was measured with pre- and post-construction content knowledge exercises consistent with the course content, performance measures built into the game, self-assessment surveys, and an exit survey. This project is unique in that it uses simulation in an educational game environment to introduce construction subject matter as needed within a project orientation. The project was shown to be both effective and engaging using evaluation techniques based on best practices for educational gaming research.;

Pishdad-Bozorgi, P and Beliveau, Y J (2016) Symbiotic relationships between integrated project delivery and trust. International Journal of Construction Education and Research, 12(03), 179-92.

Thevenin, M K, Elliott, J W and Bigelow, B F (2016) Mentors, role models, and observed differences in students' construction education self-efficacy and motivation. International Journal of Construction Education and Research, 12(03), 162-78.

Weidman, J E, Dickerson, D E and Koebel, C T (2016) Technology champions: A theory-based intervention to improve adoption of occupational safety innovations. International Journal of Construction Education and Research, 12(03), 193-207.